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Apparently-To: john.smith@gravis.com
GUS Daily Digest Fri, 5 Nov 93 007 MST Volume 8: Issue 5
Today's Topics:
"SYSEX" command for MEGAEM
Answers to all your GUS DRAM questions (hopefully)
A potentially stupid DRAM question
CDGRAB and CDDA2WAV
FAQ additions?
GUS and OPTI
GUS Daily Digest V8 #4 (4 msgs)
IndyCar game
Jurassic Park.. Where is the support?
New MegaEM
Now we're getting somewhere!
Origin and GUS
Origin Support
Terminator Rampage hints
Ultrasound Digest (2 msgs)
Standard Info:
- Meta-info about the GUS can be found at the end of the Digest.
- Before you ask a question, please READ THE FAQ.
----------------------------------------------------------------------
Date: Thu, 4 Nov 93 07:47:23 EST
From: michael@canada.lsil.com (Michael Smith)
Subject: "SYSEX" command for MEGAEM
I'm not very familiar with the MT-32 (or MIDI at all actually) but I understand
that the MT-32 has a "SYSEX" command that allows it to load a custom patch
(for sound effects). This command is used frequently in games for just
this purpose. The latest public release of MEGAEM did not support this
command - thus some people complained that games like XWING played a
piano note (!!!) whenever they fired the phasers... or problems to that
effect.
Can anybody at Gravis comment on whether this feature of the MT-32 will be
available in future releases of MEGAEM?
Michael Smith - Chipset Design Engineer
Phone: (416) 620-7400 michael@canada.lsil.com
Fax: (416) 620-5005
_/ _/_/ _/_/_/ _/ _/
_/ _/ _/ _/
_/ _/_/ _/ _/ _/_/_/ _/_/_/ _/ _/_/_/
_/ _/ _/ _/ _/ _/ _/ _/ _/ _/
_/_/_/ _/_/_/ _/_/_/ _/_/_/ _/_/_/ _/_/_/ _/ _/_/_/
_/ LSI Logic Corp. of Canada, Inc.
_/_/_/ Suite 1110, 401 The West Mall
Etobicoke, Ontario
M9C 5J5
------------------------------
Date: Thu, 4 Nov 93 10:10:00 MST
From: tschmidt@pefs1.micron.com (Tom Schmidt)
Subject: Answers to all your GUS DRAM questions (hopefully)
I have seen several postings lately asking about which DRAMs to use to expand
the GUS from the standard 256KB to 512KB, 768KB or 1MB. Being an electrical
engineer at a DRAM manufacturer, I have some information that I would like to
share with you to hopefully put to rest these redundant questions. I would
like to see the information I provide here in the FAQ if someone can do that.
First, lets talk a little about the DRAM configuration of the GUS. The GUS
has 256KB (256 Kilobytes) of memory initially installed. It accomplishes this
by using two 256Kx4 DRAMs (256Kb deep by 4 bits wide). Since it takes 8 bits
to make a byte, two chips are required. The GUS has 6 empty 20pin sockets
that will accept additional 256Kx4 DRAMs that must be installed in pairs so
that you install a byte at a time (FYI, 4 bits is a nibble in case you are
wondering :-) ). If all eight 256Kx4 DRAMs are installed on the GUS, then
it will have 1MB (1 Megabyte) total installed (four banks that are 256KB each).
Please remember: Kb means kilobits, KB means kilobytes.
Second, I'd like to make a table describing some of the vendors of 256Kx4 DRAMs
that should work with the GUS. The GUS requires at least 100ns parts (usually
marked with a -10 at the end of the part number) or faster (-8 (or -80 or -08),
-7 (or -70 or -07) or -6 (or -60 or -06), which is 80ns, 70ns, or 60ns,
respectively) in a 20 pin DIP package. The faster parts should be OK, and are
generally more available than the slower parts but they may also be more
expensive. The faster DRAMs will not make your GUS any faster. The parts
should be fast pagemode, not static-column, which is distinguishable by the
part number (I won't get into what this means for it is too much for this
posting. See a DRAM databook if you really want to know.)
This list may not be complete with all manufacturers, but is a good start.
Manufacturer Part Numbers of 256Kx4 Fast Pagemode DRAMs for GUS
-------------------- ------------------------------------------------------
Micron MT4C4256-8, MT424256-7, or MT4C4256-6
Texas Instruments TMS44C256-10, TMS44C256-80 or TMS44C256-70
Motorola MCM514256AP80 or MCM514256AP70
Toshiba TC514256-80 or TC514256-70
OKI M514256-8
Fujitsu MB81C4256-8
Hitachi HM514256-8
Mitsubishi M5M44C256-8
NEC uPD424256C-80 or uPD424256C-70
Samsung KM44C256BP-8 or KM44C256BP-7
Sanyo LC324256BP-80 or LC324256BP-70
NMB AAA1M304P-08
When looking at the part numbers, you should see "4256" or "4C256" in the part
number to indicate that it is a 256Kx4 fast pagemode DRAM. Do not get one that
has "4257" or "4258" in the part number, which is static column. The "C" in
the part number indicates that it is a CMOS part, which most if not all are.
I am a happy GUS user, and this is my first posting to the digest.
_____ ___ Tom L. Schmidt
| | / \ Manager - Component Characterization
| | \___ Micron Semiconductor, Inc.
| | \ 2805 E. Columbia Rd. Mail Stop 376
| |____\___/ Boise, ID 83709-9698
tschmidt@vax.micron.com or tschmidt@pefs1.micron.com
------------------------------
Date: Thu, 04 Nov 1993 14:25:25 -0800
From: Steve Smoot <smoot@bugs-bunny.Berkeley.EDU>
Subject: Re: A potentially stupid DRAM question
In message <9311040950.AA10240@grue.dsd.ES.COM>Sinclar Shuit writes:
> OK Now I have the FAQ and althought the issue is explained clearly there I
> am confused. If I have 256K GUS and want to upgrade to 1 MB why do I need
> SIX 256x4 Dram Chips and not 3 as my mathematical intuition would predict.?
the x4 means 4 bits. A byte is 8 bits. Thus two 256x4's give one
256K Bytes, so to get 768K bytes you need 3*2=6 chips.
Knew this CS degree was good for something,
-s
------------------------------
Date: Thu, 4 Nov 93 14:45:44 -0500
From: liaor@churchst.ccs.itd.umich.edu
Subject: CDGRAB and CDDA2WAV
Does anyone know where I can get these two programs? I would like to directly
sample stuff off CD, and play it back with my GUS, but I can't find CDDA2WAV.
Is it even a shareware/pd program?
Also, I noticed ftp.cdrom.com does have CDGRAB20.ZIP, but it's in the incoming
directory and the ftp-site won't let me access it. Could some kind soul put
the latest version of CDGRAB on archive.epas.utoronto.ca?
------------------------------
Date: Thu, 4 Nov 93 0:14:35 MST
From: Steve "Bongos" Larson <larson@ee.ualberta.ca>
Subject: FAQ additions?
Hi GUSland.
Many of you who recently received texts on ground-loop-isolators,
dram, or volume-control requested I put these things in the FAQ.
I have not read the FAQ since February, nor do I know who maintains
it. If some kind in-the-know would enlighten me, I will get right
on it. It would be nice to receive some feedback on the texts, as
I would like all information to be as consise, accurate and relevant
as possible before FAQ consideration. In the meantime, I will ftp
the latest FAQ from epas (at 2400baud!!!) to do some catching up.
For newcomers, I currently have a manual volume control text which
shows you how to use your old speakers with the GUS *and* not blow
your head off, *:-) a ground-loop-isolator text which shows you how
to realize the GUS's awesome signal-to-noise ratio on your stereo,
and a newer text on drams upgrade for your GUS (what, where, why,
how, how much). At Phat Tran's suggestion, I will include info on
power consumption considerations of drams; I should have a revised
dram text by Sunday (sorry for the delay). BTW, my apologies to those
who received several or wrong texts! I'll blame the local mailserv...
One final note, does anyone know if the usenet's FAQ is a mirror of
the epas/wuarchive sites or otherwise? And who maintains that?
Okay, one post-final note: Way to go Edmonton! I see you're watching,
spreading the _word_. A few quick calls around town reveals an
impressive number of businesses carrying the GUS now. If this local
phenom were duplicated globally, we'd (UltraSound) be #1 in no time!
Keep passing the 2ndReal demo around... it's working!
(Geeze, starting to sound like a chain letter.... eeeeeeek!)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Steve Larson, Dept. of Computer Engineering, Univ. of Alberta
larson@bode.ee.ualberta.ca or larson@amisk.cs.ualberta.ca
------------------------------
Date: Thu, 4 Nov 1993 11:51:43 +0100
From: Lars Mikkelsen <opper@iesd.auc.dk>
Subject: GUS and OPTI
Hey All !!
This mailing list is quite handy - help with everything new I meen.
I just bought the GUS last week, (awesome sound:) knew it allready
from freinds. so its not configproblems I have
But here is my problem :
My 386-40 with unfortunately an OPTI-chipset locks up quite offen
compared to my freinds pc's - I know that there has been some rumours
about a faulty dma-controller but how do I detect these problems ???
my GUS is with 1024dram and we have tried it out with the same periferials
HD VGAcard etc etc as mine on another motherboard than mine ( allso 386-40 )
can someone help me in getting some info about opti-boards problems ???
I'm going to have it replaced if its faulty or buggy :)
all 4 now / Lars uuups OPPER I ment
------------------------------
Date: Thu, 4 Nov 1993 21:08:46 -1000 (GMT-10:00)
From: Paul Murgatroyd <s1114@kowande.Bond.edu.au>
Subject: Re: GUS Daily Digest V8 #4
On Thu, 4 Nov 1993, GUS Server wrote:
> Date: Wed, 3 Nov 1993 12:36:13 -0500 (EST)
> From: Sinclar Shuit <sshuit@sciborg.uwaterloo.ca>
> Subject: A potentially stupid DRAM question
>
> OK Now I have the FAQ and althought the issue is explained clearly there I
> am confused. If I have 256K GUS and want to upgrade to 1 MB why do I need
> SIX 256x4 Dram Chips and not 3 as my mathematical intuition would predict.?
Well, here is the explanation you seek:
For some silly reason, DRAM chips are specified in "KilioBITS", not
"KiloBYTES". 256 KilioBITs is actually 32 Kiliobytes (8 bits/byte). 256Kx4
means 256 Kilobits times 4, which works out to 32 kiliobytes times 4.
This means that for each single DRAM chip there is 128 Kilobytes.
The six dram chips will then make up the needed 768 kilobytes needed to
expand your GUS to the full megabyte.
I have no idea why DRAMs are identified in this way...it is just something
we'll have to accept.
------------------------------------------------------------------------------
____ ___ ____
/ \ / / \ / \ Paul Murgatroyd (s1114@kowande.bu.oz.au)
/ / / / Student of Computing Science
\----\ / / \----\ School of Information & Computing Science
/ / / / B O N D U N I V E R S I T Y
\____/ / \___/ \____/ Gold Coast, Queensland, AUSTRALIA
------------------------------
Date: Thu, 4 Nov 1993 10:50:16 -0500 (EST)
From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
Subject: GUS Daily Digest V8 #4
> Date: Wed, 3 Nov 1993 12:36:13 -0500 (EST)
> From: Sinclar Shuit <sshuit@sciborg.uwaterloo.ca>
> Subject: A potentially stupid DRAM question
>
> OK Now I have the FAQ and althought the issue is explained clearly there I
> am confused. If I have 256K GUS and want to upgrade to 1 MB why do I need
> SIX 256x4 Dram Chips and not 3 as my mathematical intuition would predict.?
>
Because the chips are 256k by 4 bits. You need to install them in pairs
to get 8-bit, 256k banks. Perhaps this should go into the FAQ to clear up
any confusion.
> Date: Tue, 2 Nov 1993 16:14 CST
> From: T4100076%twncu865.BITNET@pucc.Princeton.EDU
> Subject: Correct rumor about GUS MAX
>
> Hi GUS lover:
>
> I am the engineering manager of distributor of Gravis in Taiwan, and I saw
> someone quote my message without my agreement, and I must correct some of the
> quotation he used:
>
> -All characters of UltraSound
> -16 bit recording function (for the option on GUS, the price is $130,basing
> on the mail-ordering catalog)
> -SCSI II CD-ROM interface
> -Filter built-in
I haven't heard anything about a filter other than the implied filters
used for anti-aliasing (that already exist in the base GUS). Is there
any new or interesting about the filter on the Max?
> -Mixer built-in
> -1024k DRAM on-board
> -Many other new software bundle in package (Voice-Rec,MIDI..)
> -Fixed bugs in UltraSound v3.4
> ^^^^
> I didn't mean the UltraSound board has "bugs" but mean the software improvment
> of SBOS or other drivers. Please notice about them and don't be misleaded.
I was about to say something about this. The revision 3.4 has enhancments
that may be considered bug fixes to the SB DAC emulation, but it doesn't
have any bugs itself (that I'm aware of).
> About the price, we DO sell it in $210 in local market, but we DO have to do
> advertisement for Gravis, who never do any advertisement in Taiwan. Plus we
> offer the Chinese user's manual. Also we provide driver updates, upgrades, and
> problem solving for Gravis, for those who can't access to Internet or can't
> wait some long for Gravis new drivers. PLUS the Sound Blaster 16 ASP is sold
> at $400 by Creative Lab, so I don't think $210 is unreasonable.
>
I, as a GUS owner, thank you for distributing and supporting the GUS in
the Asian market. The GUS, being inexpensive and offering great sound,
should get a good foothold there since that market seems to be largely
ignored by other competing soundcard companies (besides CL). Asian
consumers tend to be technophiles (more so than over here), and should
relish the GUS.
> Date: Wed, 3 Nov 93 10:43:47 GMT
> From: "Bjarni R. Einarsson" <bre@os.is>
> Subject: Epic Pinball - where?
>
> 'Ello everybody..
>
> In the last digest the game Epic Pinball was mentioned 3 times..
> Where can I get ahold of this? Since it is an Epic product I would think
> it would be available via anonymous FTP somewhere.. wasn't on my favorite
> game archive last weekend..
>
archive.epas.utoronto.ca /pub/pc/ultrasound/sumbit/0pinball.zip
> Is this the same thing as Silverball? (SW version?)
Yes, it's essentially a shareware version of Silverball.
> Date: Thu, 4 Nov 1993 11:28:23 +1030 (CST)
> From: Gavin <SCARMAN@hfrd.dsto.gov.au>
> Subject: mega-em time limit extender
>
> OK, since JS has said that the megaem time limit will be removed - I quote:
> >1) In the next public release the 20min time limit will be removed
>
> and no registrations are possible, I give you an interim solution - a time
> extender by 10 ie. gives 200mins. This TSR intercepts the clock int and only
There's a hack (mega-h.zip) on Epas that will "register" Mega-Em for you.
> Date: Wed, 3 Nov 93 01:46:00 BST
> From: f.graham@genie.geis.com
> Subject: MegaEM news, etc.
>
[...]
> As a side note, Thomas Dolby uses the card to create "Virtual Music
> Compositions", a sort of 3-D, interactive composition. He is showcasing his
> works with the GUS at the Guggenheim museum in New York this month.
This one gave me a kick! Also, it's good to hear from Mr. Rathcliff (sp?)
himself say that SeaWolf will suppor the GUS FULLY. He should be believed
since he is the author of DigPak and is very active in game audio.
Do you think you can post some of the good news on the newsgroup to
1) give GUS owners not on the digest a much needed boost, and
2) toot the GUS' horn to non-believers? :)
> Date: Wed, 3 Nov 93 14:41:55 PST
> From: sjs@netcom.com (Stephen Schow)
> Subject: Re: snap crackle and pop
>
> I have noticed the same thing. What is going on here? I thought the GUS
> was supposed to be this great high fidelity 16-bit sound. I have a pretty
> extensive MIDI studio and I was hoping to add the GUS sounds to some of my
> mixes, but not with those crackles! I have also noticed that while
The crackles are usually caused by clipping when playing a MID. Turn the
MIDI volume down slightly.
> auditioning patches such as acoustic piano, the sounds have a lot of noise
> as they decay out. Sort of a compressor hiss kind of thing. Anyone have
> any comments?
This hiss occurs when you use the Windows Driver in 8-bit conserve memory
mode. You should switch to high fidelity for best sound quality.
> Date: Wed, 3 Nov 93 13:06:11 +0100
> From: rock@POOL.Informatik.RWTH-Aachen.DE
>
> Hi folks!
>
> There is one thing i cannot understand: If Electronic Arts owns Origin,
> and EA supports GUS, why can't Origin support GUS too ?
> I mean, why should EA lawyers delay GUS support in Origin games?
> Brooding...Olli
Origin are being _really_ bone-headed about soundcard support.
Phat.
------------------------------
Date: Thu, 4 Nov 93 10:14:13 CST
From: surgeon@esds.vss.fsi.com
Subject: Re: GUS Daily Digest V8 #4
>Date: Wed, 3 Nov 1993 12:36:13 -0500 (EST)
>From: Sinclar Shuit <sshuit@sciborg.uwaterloo.ca>
>Subject: A potentially stupid DRAM question
>
>OK Now I have the FAQ and althought the issue is explained clearly there I
>am confused. If I have 256K GUS and want to upgrade to 1 MB why do I need
>SIX 256x4 Dram Chips and not 3 as my mathematical intuition would predict.?
>
>Sinclair Shuit : Easily confused GUS owner
A byte is 8 bits, therefore TWO 256x4 = 256 KB, SIX 256x4 = 768 KB,
and 768 KB + existing 256 KB = 1 MB.
------------------------------------------------------------------------
Mike Surgeon _,
FlightSafety International, )\/\ . / _ (_ _ _ _ _ __
Visual Simulation Systems / )_(_/<_(-___,_)_)_)_/(_(_)_(-_(_)_) )
2590 North Highway 94 )
Saint Charles, MO 63301-0037 Email: surgeon@vss.fsi.com
------------------------------------------------------------------------
------------------------------
Date: Thu, 4 Nov 1993 09:40:20 -0800 (PST)
From: Mark Harrison <harrison@lclark.edu>
Subject: Re: GUS Daily Digest V8 #4
On Thu, 4 Nov 1993, GUS Server wrote:
> Date: Wed, 3 Nov 1993 12:36:13 -0500 (EST)
> From: Sinclar Shuit <sshuit@sciborg.uwaterloo.ca>
> Subject: A potentially stupid DRAM question
>
> OK Now I have the FAQ and althought the issue is explained clearly there I
> am confused. If I have 256K GUS and want to upgrade to 1 MB why do I need
> SIX 256x4 Dram Chips and not 3 as my mathematical intuition would predict.?
>
> Sinclair Shuit : Easily confused GUS owner
Well, your mathematical intuition (like everyone's) didn't notice the 'x4'
in 256x4. That means that each chip only has 4 bits (times 256 of
course). So you have to have two chips to make it 256x8.
Mark
------------------------------
Date: Thu, 4 Nov 93 12:24:33 GMT
From: sda@dcs.ed.ac.uk
Subject: IndyCar game
Does anyone know when the IndyCar game is actually going to be
released... It was previewed as 'under development' a couple of months
ago in a UK mag and was due for release early November. I have seen it
on some of the lists of games which will support the GUS, but other
lists say it won't. Does anyone know when it will be released and more
importantly will it support the GUS in native mode?
Stuart
sda@dcs.ed.ac.uk
------------------------------
Date: Thu, 4 Nov 1993 23:27:01 +0600 (CST)
From: Mike Finkel <mfinkel@metronet.com>
Subject: Jurassic Park.. Where is the support?
Ocean Jurassic Park Nov (Native-3D)
I have Jurassic park by Ocean. Nowhere in the documentation or on the box
is GUS emulation noted (let alone the 3D tauted by the support list). I
can hardly get the game to work with SBOS - no digital sounds and the
music quits after a little while (SBOS v2.08). MIDI sounds real good with
Megaem, but once again, no digi sounds.
I want to know where the 3D sound is - perhaps to be released in a future
patch, or just dropped by ocean.
Michael Finkel
mfinkel@metronet.com
------------------------------
Date: Thu, 4 Nov 1993 12:42:09 -0600 (CST)
From: Fitzgerald Jr Steele <fjsteele@icaen.uiowa.edu>
Subject: New MegaEM
Hey now,
I know that we're all very impatient and anxiously awaiting the new MegaEM
(I almost salavated on myself upon reading about the new features), but
c'mon, we're only gonna have to wait a week or two. Just think if there
was no Internet, no GUS Digest, we'd have to wait for this information by
SnailMail (and despite all their good points, we all know that Gravis is a
little slow when it comes to SnailMail :-). If they want to wait a week
or two to release it, it's probably just because they want to make sure it
works right -- no one should complain about that.
While we're talking about Gravis techs, I've got a question. How do you
reach them by email? I've sent a letter to tech@gravis.com, but the
Gravis Postmaster mailed it back, saying there was no one there with that
name. Then I tried tech1 (and tech2)@gravis.com. Again, it bounced back.
What gives?
Jerry Steele
fjsteele@icaen.uiowa.edu
------------------------------
Date: Thu, 4 Nov 1993 13:38:37 -0400 (EDT)
From: "K.S. Holly" <u8843389@muss.cis.mcmaster.ca>
Subject: Now we're getting somewhere!
Wow! Last week I was telling everyone that I had reached the end of my
rope with GUS. I was, I believe, one of the first people east of BC to get
a GUS (although I didn't realize it had only been out a week when I bought
it. Good thing.....I probably wouldn't have had the guts to buy it if I'd
known!). Last week I finally gave up on SBOS while trying to play Football
Pro and NHL Hockey. I even went out and bought a used SB. Thanks to all
those that encouraged me to hang on a bit longer.
Now, we have incredible news about Jayeson working on MEGEM for Gravis and
all these companies FINALLY starting to come around and recognize the GUS
as the future of soundcards! Way to go!
MEGEM should be INCREDIBLE when the digital bugs are fixed, it's worth
waiting a week or two longer. Congratulations to Gravis for having the
initiative to go after Jayeson and signing him up.
Perhaps, just maybe, all of us will be rewarded for our patience and
loyalty to this product (although I almost gave up from the games
perspective, not music, just games)!!!!!!!!!!
Everyone give themselves a pat on the back, especially those who have been
lobbying the software companies for support.
Kevin
------------------------------
Date: Thu, 4 Nov 93 21:41:11 -0500
From: marius@io.org
Subject: Origin and GUS
------------------------------
Date: Thu, 4 Nov 1993 09:15:03 -0600 (CST)
From: woan@austin.ibm.com (Ronald S. Woan)
Subject: Re: Origin Support
Olli> There is one thing i cannot understand: If Electronic Arts owns Origin,
Olli> and EA supports GUS, why can't Origin support GUS too ?
Olli> I mean, why should EA lawyers delay GUS support in Origin games?
Olli> Brooding...Olli
EA is largely a holding company and marketing/distribution agent for
the companies they own. Origin is still largely free do as they
choose, so I'd pressure Origin directly and not believe that EA has
much sway with their programmers.
+------All Views Expressed Are My Own And Not Necessarily Shared By IBM-----+
+ Ronald S. Woan (IBM VNET)WOAN AT AUSTIN, woan@exeter.austin.ibm.com +
+ outside of IBM woan@austin.ibm.com or woan@cactus.org or r.woan@ieee.org +
+ others woan@soda.berkeley.edu Prodigy: XTCR74A Compuserve: 73530,2537 +
------------------------------
Date: Thu, 4 Nov 93 21:41:10 -0500
From: marius@io.org
Subject: Terminator Rampage hints
Hi guys! I got the demo working fine and thought I'd help some of the
people who didn't.
Problem 1: A number of people mentioned that after the initial
intro music, the sound goes weird or something like that.
Well, personally, I didn't get any random noise but instead of getting
music and sound effects during play, I just got little clicks instead.
It turned out that the batch file was loading ultramid without patch
caching. So, all I had to do was run manually ultramid with the '-c'
switch before running TERM. Yowzers! Love the music and SFX!
Problem 2: Memory
I'm afraid I use QEMM or DOS 6.0 . Both of these leave me 613K after
boot so I load ultramid normally into conventional memory. But for the
people with DOS 5.0, can't you load it manually high (say with 'lh')
before you run the game? If you run it manually then TERM will not load
it since ultramid detects that its already installed. You should have
enough memory then, I think.
Cool game. I hope DOOM has music and SFX to match!
---
~ QMPro 1.50 11-1111 ~ Never feed your cat anything that clashes with your carpe
------------------------------
Date: Thu, 04 Nov 93 20:32:25 EST
From: icepick@phun-sys.MV.COM (Matt Sambito)
Subject: Ultrasound Digest
Please Send me a dialy copy of the Ultrasound digest to
icepick@phun-sys.mv.com
Thank You
------------------------------
Date: Thu, 04 Nov 93 22:14:50 EST
From: "jamyk" <jamyk@aol.com>
Subject: Ultrasound Digest
I'd like to subscribe to the daily internet digest.
JamyK@AOL.COM
------------------------------
From: (null)
[-deleted stuff-]
G>As you may have noticed, hardware is surpassing the software
>within a two year time frame. Many software manufacturers are
>suffering cutbacks due to the constant and often futile
>attempts to make all products compatible with all hardware. It
>is an endless loop from which no return can be made without
>drawing a line and developing for the future.
[-Stuff deleted-]
Now, what I'm wondering is, if these guys are planning for the future,
than what the hell are they doing writing software which "... writes
directly to the FM chips...". Do they really think that's the future? If
it's future they want, than they should write programs that support the
AIL drivers. I don't think that future games will be tied down to
specific sound cards. And from what I understand, programming for the AIL
drivers isn't such an immense, very costly job.
I'd gladly mail the guy at Origin and ask him about it, if somebody
would give me the address to this guy (Chuck 'whatever').
---
~ QMPro 1.50 11-1111 ~ Never feed your cat anything that clashes with your carpe
------------------------------
End of GUS Daily Digest V8 #5
******************************
To post to tomorrow's digest: <gus-general@dsd.es.com>
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FTP sites: archive.epas.utoronto.ca /pub/pc/ultrasound
wuarchive.wustl.edu /systems/msdos/ultrasound
archive.orst.edu /pub/packages/gravis
theoris.rz.uni-konstanz.de /pub/sound/gus
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